Softwares
- Unreal Engine 4
Devices
- Technology Suite Editing PCs
- s8+ Camera Phone
- HTC Vive Headset (Development kit)
Online Resources
Process
Rough Draft of the narrative building

Load the Epic Games Launcher to start the Unreal Engine launcher.


I selected the project with starter content and maximum quality for Desktop/console settings.

I selected the third person view and erased everything in the template. I inserted a cube to build the foundations of a basic room.

Editing the third person camera view by changing the X & Y coordinates in viewport.

I then used the starter pack to make aesthetic changes to my room by grabbing and playing with starter content materials.


Then I wanted to add my videoclip, used in the Unit 6 project for projection mapping to play on the walls on the VR environment. Adding the video clip to VR scene is a bit tricky but one gets eventually.
I had to make video asset and the put that on the plank used for static mesh. Then using the level blueprint the video is played. I also added a variable of data type with media player reference and gave a detail value of media file (video clip).
Secondly, I added the begin play and media player with open-source nod and connected all.


Testing
Final Artefact
References














